Research on Development of Physics Learning Media Based on Self-Efficacy Use Mobile Augmented Reality for Senior High School

Authors

  • Muhammad Nasir Physics Education, Faculty of Teacher Training, Universitas Riau, Pekanbaru, Indonesia.
  • Z. Fakhruddin Physics Education, Faculty of Teacher Training, Universitas Riau, Pekanbaru, Indonesia.
  • Rizo Budi Prastowo Curriculum and Teaching Methodology – Education Faculty, Central China Normal University, China.

DOI:

https://doi.org/10.9734/bpi/nupsr/v3/7234D

Keywords:

Physics learning media, self-efficacy, mobile augmented reality, learning experience

Abstract

It was found that the value of self efficacy in physics learning in high school (SMA) is still low in one school. Self-efficacy was found at the level of 48%. And this is supported by OECD data (3) which also states that the performance of Indonesian science more than 55% of students score below level 2 out of 5 levels. The development of self-efficacy media in learning physics astronomy is an effort made to improve students' self-efficacy. Media self-efficacy is designed using mobile augmented reality which is considered capable of giving students a better learning experience so as to be able to improve student learning abilities so that students' self-efficacy also increases. To be able to improve self-efficacy better this media must be supported by teacher assistance as a motivator to students so that the effects given are even better. This research can be an alternative solution in dealing with the problem of students' low self-efficacy.

Published

2021-03-09

How to Cite

Muhammad Nasir, Z. Fakhruddin, & Rizo Budi Prastowo. (2021). Research on Development of Physics Learning Media Based on Self-Efficacy Use Mobile Augmented Reality for Senior High School. Newest Updates in Physical Science Research Vol. 3, 118–124. https://doi.org/10.9734/bpi/nupsr/v3/7234D