Methodology for the Analysis and Design of a Cognitive Model: Emotions and Artificial Conscience Simulation, Edition 1

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Author(s)
Ana Lilia LAUREANO CRUCES
Departamento de Sistemas, Universidad Autónoma Metropolitana - Azcapotzalco, México.

 

ISBN 978-93-48859-90-7 (Print)
ISBN 978-93-48859-35-8 (eBook)
DOI: https://doi.org/10.9734/bpi/mono/978-93-48859-90-7

 

One of the most fascinating stages during the conception of any project is the analysis and design phase. Being this where all human creativity lets embody its capability.

What do we understand by analysis, and what do we know by design? For now, to say that there are two stages for which specific definitions exist, however, it is necessary to mention that the limit between them is diffuse. To achieve this, we will look at each element designed as an artifact that counts on two parts: one internal refers to its organization and its domain, and the other, represented by milieu: refers to the place where it operates. It is a marvelous idea proposed by Mr. Herbert Simon, from which we will depart with the aim of explaining the design elements offered in this book.

In this case we have the computer as an artifact and more specifically the software systems, which we will call artilects; these are the interface between the internal part and the external part. Through these, we intend to simulate human behavior. Artilects represent an excellent tool that permits exploring the consequences of human behavior.

First of all, we must be able to desire something. Once we are able to desire, we can imagine. Only then can we pass to the design stage. This phase is the one that has powerfully called my attention since my first years as an engineer. The next stage is construction or implementation, which is full of technical problems that must be solved at the moment and not because of this, which is less compelling.

Long ago, I have been living in a marvelous world called artificial intelligence; basically, it is about simulating human behavior; this is not something easy; we need formal branches, and with a particular maturity, being mathematics one of them. This one helps us to conceive these complex systems. Conversely, the so-called cognitive sciences are indispensable; They grant through their multiple discoveries to understand how the human brain works and bring up challenges we engineers face to simulate their perfect mechanisms.

This modeling will include practical computation dedicated to synthetic or artificial emotions. Emotions are essential in the simulation of behaviors because human beings constantly perceive and utilize them to make small and big decisions that conform to daily life.

The affective computation started in the year 2000 and has two primary objectives: 1) to elicit user emotions and 2) to represent synthetic emotions through informatic systems. It happens through the artilects that simulate human behaviors in which: 1) users' emotions are predicted, or 2) are stimulated through the artilect, prior to have more accurate and located interactions.

To perceive emotions, the artilects we design must have one of the following perceiver models: 1) a cognitive structure of emotions, or 2) an overall of preceptors that allows them to know the heart rate, the pupil’s dilatation, sweating level, among others.

Including emotions in artilects design implies a higher adaptation capability and a richer interaction between them and the users. The discovery mentioned above discovers a whole wealth because if machines can understand us, they can make more accurate decisions during interactions.

The primary approach of this book is the inclusion as a vital element of emotions, as a factor on motivation in artilects design; and with this, opens the door to the conscience phenomenon. As is the case of any dynamic system, it is necessary to balance internal functioning with external events and circumstances. As mentioned earlier, so that these behaviors can be executed in the best way possible. The emotions would conform to part of uncertainty, being a present aspect all the time, with whom human beings deal every time they make a decision.

Emotions are important because they represent the leading layer of our actions, knowing them as the guardian of our actions; hence, they constitute a link with the conscience phenomenon, which, in our case, will be called artificial conscience.

To be able to relate objects and phenomena that incorporate human aspiration and nature’s laws, I included topics concerning cognitive psychology, and heuristic techniques, within the design concept. Contributing all of them to indispensable concepts that allow the compenetration of the space that humans share with artilects. In this way, it is possible to have an ad-hoc context. Finally, as mentioned earlier, the conjunction of the branches results in intelligent interfaces that permit human behavior simulation or adaptation of an environment confined to the human being.

I write this book intending to reveal the magic of analysis and design, considering emotions as the main topic in the decision-making process, thereby simulating the conscience phenomenon.

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Published: 2024-12-20