Assessing Potentials of Game-Perspective at Workplace: A Changing Paradigm for HR Transformation

Authors

  • Partha Naskar Personnel & Administrative Reforms Department, Netaji Subhas Administrative Training Institute, Government of West Bengal, Kolkata, India.
  • Biki Digar Department of Commerce, K. D. College of Commerce and General Studies, Midnapore, West Bengal, India.
  • Samadrita Ghosh Department of Commerce, Vidyasagar University, Midnapore, West Bengal, India.

DOI:

https://doi.org/10.9734/bpi/rraass/v7/8135E

Keywords:

Gamification, workplace, human resource, employee, organization

Abstract

Dynamism is the bell tone of the present era and workplaces are considered to be the grass-root of the productive outcome and gamification approaches act as a synergy for a progressive future. The literature of the study hovers around workplace satisfaction, meaning workplace, gaming proponents, work dimensions, gamification techniques, aesthetic workplace and skill-centric gamified platform – all aligning towards a holistic gamified workplace for employee wellbeing. The study focuses on exploring the perception level of game concepts and identifying and implementing gamified work environments for present-day business houses. The research design is exploratory in nature through primary and secondary collection methods. The study reveals awareness, preference, understanding, benefits and skill level magnitudes through game-based practices. The paper upholds the playful dimensions in work settings with chords of innovative techniques that potentially pave the way toward organizational excellence.

Published

2024-04-10

How to Cite

Partha Naskar, Biki Digar, & Samadrita Ghosh. (2024). Assessing Potentials of Game-Perspective at Workplace: A Changing Paradigm for HR Transformation. Recent Research Advances in Arts and Social Studies Vol. 7, 121–155. https://doi.org/10.9734/bpi/rraass/v7/8135E