Training Application for Industries by Means of Virtual Reality Technology: A Recent Study

Authors

  • Mihalache Ghinea Department of Machines and Manufacturing Systems University Politehnica of Bucharest Splaiul Independentei, 313, sector 6, 060042, Bucharest, Romania
  • Gicu Calin Deac Department of Machines and Manufacturing Systems University Politehnica of Bucharest Splaiul Independentei, 313, sector 6, 060042, Bucharest, Romania
  • Crina Narcisa Georgescu Department of Machines and Manufacturing Systems University Politehnica of Bucharest Splaiul Independentei, 313, sector 6, 060042, Bucharest, Romania

DOI:

https://doi.org/10.9734/bpi/ctmcs/v10/4225F

Keywords:

Virtual reality, augmented reality, Oculus Rift, Leap Motion, Industry 4.0

Abstract

One of the pylons of the industry 4.0 is augmented and virtual reality. It can improve the perception on the industrial processes in real time and more. The purpose of this research is to obtain a starting point regarding the actual abilities to enlarge the use of VR HMDs (e.g.: HTC Vive, Oculus Rift, etc.), assembling into a unique application, Virtual and Augmented Reality with Gesture Interaction. The project relies on the Leap Motion controller. This controller has an integrated infrared depth camera which can be used as an input video feed for stereoscopic view on Oculus Rift, at the same time, projecting the raw images of your hands into a 3D mesh that can interact with other objects in real-world space (in our case a 3D model of a complex product). The pass through from the twin Leap Motion cameras covers the part of the mesh such that each camera assures a distinct view of the hands, letting you see the actual depth. We can interact with the 3D model and show some functional animations. We present a part of an industrial application of VR used into a common industry (door locks manufacturing industry), which can be useful for research, training, and advertising too.

Published

2021-08-30

How to Cite

Mihalache Ghinea, Gicu Calin Deac, & Crina Narcisa Georgescu. (2021). Training Application for Industries by Means of Virtual Reality Technology: A Recent Study. Current Topics on Mathematics and Computer Science Vol. 10, 99–111. https://doi.org/10.9734/bpi/ctmcs/v10/4225F